Ability to craft Miracle Worker Specialization Rank III Training Manuals for Bridge Officers.Ability to purchase Very Rare Miracle Worker Kit Modules IV from the Dilithium Store.Ability to purchase Rare Miracle Worker Kit Modules III from the Dilithium Store.Unlocks after choosing 15 abilities from this specialization. At the end of Full Impulse and Ramming Speed, your Subsystem Power Levels are Instantly restored.When affected by a Critical Hit or Critical Heal:Īfter Ramming Speed or Full Impulse, your power levels will be instantly restored to their normal setting.+70 Damage Resistance Rating vs Critical HitsĪfter receiving a Critical Hit or Critical Heal, your Incoming Healing and Outgoing Damage will be increased for a short duration.+35 Damage Resistance Rating vs Critical Hits.You will gain additional Damage Resistance Rating vs Critical Hits. +100 Control Resistance Rating for 3 sec.Going the Extra Mile (Heals are more effective and can add Hull Capacity)Īfter Sprinting, you will gain an increased Control Resistance and Bonus Physical Damage with Melee Attacks for a short duration.Ability to purchase Uncommon Miracle Worker Kit Modules II from the Dilithium Store.Unlocks after choosing 10 abilities from this specialization. +30 All Damage Resistance Rating for 10 sec.+20 All Damage Resistance Rating for 10 sec.This effect cannot stack, but subsequent heals within this time will refresh its duration. (By default, your Healing Critical Severity is 50% and your Healing Critical Chance is 0%)Īctivating any Heal will increase the Damage Resistance Rating of the healed ally (or self) for a short duration. Your outgoing Hull Heals and Hitpoint Heals gain a chance to Critically Heal, granting a bonus to the amount healed based on your Heal Critical Severity. Ability to craft Miracle Worker Specialization Qualification for Bridge Officers.Ability to purchase Common Miracle Worker Kit Modules I from the Dilithium Store.Unlocks after choosing 5 abilities from this specialization. to self: =10% Maximum Shield Capacity for 10 sec.2,000 Shield Regeneration applied once to each facing.When affected by a Damage-over-Time effect, remove all Dots from yourself.+25% to Outgoing Subsytem Power Drains for 10 sec (Max once per 30 seconds).Immune to Subsystem Power Drains for 5 sec.For a short duration after, you become immune to Subsystem Power Drains from foes, and your outgoing Subsystem Power Drain effects will be increased in effectiveness. Immune to Subsystem Power Drains for 2 sec (Max once per 30 seconds)īeing affected by a Subsystem Power Drain will automatically remove it.When affected by a Subsystem Power Drain:.For a short duration after, you become immune to Subsystem Power Drains from foes. This effect cannot stack, but subsequent heals within this time will refresh its duration.īeing affected by a Subsystem Power Drain will automatically remove it. Automatically removes Ranged Weapons Offline effectsĪctivating any Hull Heal will increase your Critical Hit Chance for a short duration. Once every several seconds, automatically cleanse Ranged Weapons Offline status.
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